The Rhode Island Gamers Group Message Board › TempleCon 2010, February 5th-7th, Crowne Plaza, Warwick
| Madame Ximon | |
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Hi everyone!
In case you haven't gathered, this is a shameless plug for the retro-futurist gaming convention that I co-organize, TempleCon. A lot of folks in this area have been working hard this year to make this event an incredible experience, so I thought I'd pass on the pertinent details to the gamers here:The TempleCon 2010 multi-genre gaming convention is coming to the Crowne Hotel in Warwick on the weekend of February 5th-7th, 2010. Now in its fifth year and featuring a retro-futurist theme, TempleCon is an annual event that hosts a variety of casual and competitive games in a luxurious social setting, including board games, role-playing games, video games, collectible card games, and table-top miniatures war-games, and retro-futurist-themed live performances plus a wide variety of other events. TempleCon 2010 features the finest in modern gaming, including the V:tES Northeast Regional Qualifier; Privateer Press WARMACHINE, HORDES, and Monsterpocalypse miniatures Championship Tournaments and a full weekend of Privateer Press events with exclusive Privateer Press prize support; multiple Warhammer 40K miniatures tournaments, a Blood Bowl miniatures tournament, and a Warhammer Fantasy tournament; a Flames of War miniatures Northeast Regional Qualifier tournament; a Heavy Gear miniatures tournament sponsored by DreamPod 9; a Malifaux miniatures tournament sponsored by The WARSTORE; a North American Diplomacy Federation National Grand Prix Tournament; a Legend of the Five Rings tournament; a Magic: the Gathering Worldwake Release Event and Magic: the Gathering Worldwake Drafts and 8 Man Standard Tournaments throughout the weekend; multiple The Spoils events sponsored by Arcane Tinmen; an extensive sanctioned RPGA Dungeons and Dragons role-playing program including a Dungeon Delve tournament; Call of Cthulhu role-playing, including special Guest of Honor Game Master events run by Writer Guest of Honor CJ Henderson and Artist Guest of Honor Rick Sardinha; Unhallowed Metropolis role-playing, including a Guest of Honor Game Master event run by Industry/Writer Guest of Honor Nicole Vega and an Unhallowed Metropolis Theatre Game Premiere Live-Action Role-Playing event hosted by Guest of Honor Writers Jason Soles, Nicole Vega, and Simon Berman; a fully-stocked board game room with 140 board games available for casual play throughout the weekend and board game event favorites such as Ticket to Ride, Arkham Horror, and Tannhauser; a LAN Room featuring prizes by Alienware, Cooler Master, Cyber Snipa, and more, including Xbox 360 Halo 3 and Modern Warfare 2 tournaments, and a late-night Rockband session, plus a Bring Your Own Computer PC LAN with an Unreal Tournament 2004 tournament and a Dawn of War: Soulstorm tournament, and Neo-Geo arcades with tons of games for casual play and tournaments, including a King of Fighters anthology tournament, a Samurai Showdown anthology tournament, and a Puzzle Bobble tournament; game demonstrations throughout the weekend including Munchkin and other Steve Jackson Games demonstrations, and Hull Breach CCG demonstrations by Not-So-Broken Games; plus myriad other hobby gaming events as well. TempleCon 2010 will also feature artwork, literature, and appearances by artist Kelley Hensing, artist and pupeteer Rick Sardinha, artist Robert Tritthardt, artist and filmmaker George Higham, author CJ Henderson, who will be premiering the first book in his latest urban fantasy series “Brooklyn Knight” at TempleCon 2010, and best-selling author Leanna Renee Hieber. Additional appearances will be made by Steampunk writer G.D. Falksen, Steampunk performance artists The Penny Dreadfuls, writer and mentalist Rory Raven, The D6 Generation podcasters, and The Brilliant Gameologists podcasters. A variety of vendors will be selling games and related items, costumes, jewelry, and other handcrafted items in TempleCon's Clockwork Bazaar and expo space. Gaming Industry Guests of Honor at the convention include Jason Soles of Privateer Press and Unhallowed Metropolis, David “DC” Carl of Privateer Press, Jack Coleman of Privateer Press, Nicole Vega of Unhallowed Metropolis, Simon Berman of Unhallowed Metropolis and Privateer Press, who will be premiering the hardcover edition of his “Up the River” Unhallowed Metropolis campaign book; and Robert Dubois, President of Dream Pod 9. TempleCon 2010 also features retro-futurist themed performances by Ameena, Samara, Paloma, Tempest, Happy Hour Burlesque, Neylan, Troupe Moirae, Rick Sardinha, Ela Rogers, The Dirge Carolers, Sasquatch and the Sick-a-billys, DJ Delicti, DJ Atterlothe,and DJ Decay, plus a retro-futurist costume contest and fashion show, numerous classes and panels, and more! Pre-register for TempleCon 2010 before January 15th and save! Pre-registration is $10 per day for Friday only or Sunday only, $20 per day for Saturday only, and $35 for the weekend, and our group rate and military/student rates save you even more! On-site registration at the convention is $15 per day for Friday or Sunday only, $25 per day for Saturday only, and $50 for the weekend, with a military/student rate of $45 for the weekend. For more information, please check out www.templecon.org. Feel free to stop by our forums and join the discussion or start one of your own. Or, drop us an email at information@templecon.org with any questions that you might have about the convention. We hope to see you there! |
| Karl | |
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I'm really excited about this con, I'm running most of the 4.0 Dungeons and Dragons games, even a 4.0 PVP event on Saturday night. More information on the event can be found here
http://templecon.org/... Hope to see some of you there! |
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| Doug | |
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I'm looking forward to going. I'll be jumping in as many 4e games as possible. How do the higher level games go, do you have precons, can you bring a character of the appropriate level or do you need a RPGA character already that level?
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| Karl | |
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According to Wizards you need to have a character already at the appropriate level that you have played from level one.
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| Doug | |
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Which game IDs are you running BJ?
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| Angelia | |
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Hi Guys...
After the TempleCon fun is over, I'd like to invite you to TotalCon 24 in nearby MA for more 4e action! TotalCon will be a host site for the latest LFR Battle Interactive just released at DDXP that I thought you'd be interested in, see the description below. So far the reviews for this event have been great! LFR Heroic Levels 1-10: ADCP2-1 The Paladin's Plague (Round 1 of 2) (Living Forgotten Realms - D&D 4e) By M. Sean Molley. The leaders of Elturel are concerned about the plagueland a few miles outside the city, which has recently begun spewing out even more twisted monstrosities than usual. The paladins have put out a call for adventuring companies to send their best and bravest explorers to venture to the border, if not into the plagueland itself. The expedition's charter is to bring back any information about the horrors within and what might be causing the increase in Spellplague activity. This is a very dangerous assignment, but also one that offers adventurers the chance to make a name for themselves by braving one of the most dangerous and least understood threats in all of Faerun: an active plagueland. This is a two-round continuous-play Living Forgotten Realms Battle Interactive set in Elturgard for characters levels 1-17. Important Notes: This adventure is combat-intensive. Players who do not enjoy combat encounters are less likely to enjoy this adventure. All of the characters in the party must be within a single level band (1-4, 4-7, 7-10, 11-14, or 14-17). It is recommended that at least four of the characters be members of the same Adventuring Company. This adventure takes place after the events of the various SPEC2-1 adventures, but playing the adventures in order is not required. This adventure may only be run at Wizards Play Network (WPN) Public Play events. It is not sanctioned for Private Play. LFR Heroic Levels 1-10: ADCP2-1 The Paladin's Plague (Round 2 of 2) (Living Forgotten Realms - D&D 4e) By M. Sean Molley. The leaders of Elturel are concerned about the plagueland a few miles outside the city, which has recently begun spewing out even more twisted monstrosities than usual. The paladins have put out a call for adventuring companies to send their best and bravest explorers to venture to the border, if not into the plagueland itself. The expedition's charter is to bring back any information about the horrors within and what might be causing the increase in Spellplague activity. This is a very dangerous assignment, but also one that offers adventurers the chance to make a name for themselves by braving one of the most dangerous and least understood threats in all of Faerun: an active plagueland. This is a two-round continuous-play Living Forgotten Realms Battle Interactive set in Elturgard for characters levels 1-17. Important Notes: This adventure is combat-intensive. Players who do not enjoy combat encounters are less likely to enjoy this adventure. All of the characters in the party must be within a single level band (1-4, 4-7, 7-10, 11-14, or 14-17). It is recommended that at least four of the characters be members of the same Adventuring Company. This adventure takes place after the events of the various SPEC2-1 adventures, but playing the adventures in order is not required. This adventure may only be run at Wizards Play Network (WPN) Public Play events. It is not sanctioned for Private Play. LFR Paragon Levels 11-17: ADCP2-1 The Paladin's Plague (Round 1 of 2) (Living Forgotten Realms - D&D 4e) By M. Sean Molley. The leaders of Elturel are concerned about the plagueland a few miles outside the city, which has recently begun spewing out even more twisted monstrosities than usual. The paladins have put out a call for adventuring companies to send their best and bravest explorers to venture to the border, if not into the plagueland itself. The expedition's charter is to bring back any information about the horrors within and what might be causing the increase in Spellplague activity. This is a very dangerous assignment, but also one that offers adventurers the chance to make a name for themselves by braving one of the most dangerous and least understood threats in all of Faerun: an active plagueland. This is a two-round continuous-play Living Forgotten Realms Battle Interactive set in Elturgard for characters levels 1-17. Important Notes: This adventure is combat-intensive. Players who do not enjoy combat encounters are less likely to enjoy this adventure. All of the characters in the party must be within a single level band (1-4, 4-7, 7-10, 11-14, or 14-17). It is recommended that at least four of the characters be members of the same Adventuring Company. This adventure takes place after the events of the various SPEC2-1 adventures, but playing the adventures in order is not required. This adventure may only be run at Wizards Play Network (WPN) Public Play events. It is not sanctioned for Private Play. LFR Paragon Levels 11-17: ADCP2-1 The Paladin's Plague (Round 2 of 2) (Living Forgotten Realms - D&D 4e) By M. Sean Molley. The leaders of Elturel are concerned about the plagueland a few miles outside the city, which has recently begun spewing out even more twisted monstrosities than usual. The paladins have put out a call for adventuring companies to send their best and bravest explorers to venture to the border, if not into the plagueland itself. The expedition's charter is to bring back any information about the horrors within and what might be causing the increase in Spellplague activity. This is a very dangerous assignment, but also one that offers adventurers the chance to make a name for themselves by braving one of the most dangerous and least understood threats in all of Faerun: an active plagueland. This is a two-round continuous-play Living Forgotten Realms Battle Interactive set in Elturgard for characters levels 1-17. Important Notes: This adventure is combat-intensive. Players who do not enjoy combat encounters are less likely to enjoy this adventure. All of the characters in the party must be within a single level band (1-4, 4-7, 7-10, 11-14, or 14-17). It is recommended that at least four of the characters be members of the same Adventuring Company. This adventure takes place after the events of the various SPEC2-1 adventures, but playing the adventures in order is not required. This adventure may only be run at Wizards Play Network (WPN) Public Play events. It is not sanctioned for Private Play. Enjoy your weekend!! ![]() |