The Rhode Island Gamers Group Message Board › 2nd edition
| armando | |
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I was wondering if there happens to be a 2nd edition game going on that I can join in on.
Also, if anyone has any planescape books for 2nd edition that they want to get rid of they can message me. |
| Delaton | |
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Did you ever have any luck stirring up a 2E game? I've been thinking about trying to get into a new campaign but there appears to be very little interest in 2E. I have 4E core books, but much more 2E knowledge.
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| armando | |
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I have a 2E group that meets up every thursday in providence. We have about 7 players now who are all pretty much beginners and rusty returning players. We just started a forgotten realms campaign using Skills and Powers.
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| armando | |
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Do I have alot of time on my hands? I don't know but I'm always thinking about DnD.
I'm running a 2.5 DnD campaign at the moment and would love your input on an option I'm going to use. Wizards memorize the spells they want to use during the course of that day. The do so by reading the information out of thier spellbooks which will tell them hand gestures, components to use and incants to say. The new option for next game is for wizards to be able to cast a known spell out of thier spellbook without having to memorize it. The rules are: 1. The wizard must be standing still 2. The wizard must have both hands free to start 3. The wizard must not be engaged in melee 4. The wizard must not be distracted 5. The wizard must then have his/her/it spellbook open to the page with the correct spell in it's offhand and must have the main hand free for components and gestures. 6. The wizard can now cast a spell as long as there is no interruptions. 7. The wizard can only cast the number of allowed spells per day. example 1: The party comes up to a door that is locked and they have failed to get it open. Gabriella has "magic missle" and "burning hands" memorized. The area is empty except for her group. She then takes out her spellbook, looks up the spell "knock" and begins to cast it. The door opens. The ranger cheers! example 2: The party has been fighting 4 ninjas for 2 turns now. The group has been making little headway using melee fighting. Gabriella has "featherfall" and "jump" memorized but has been fighting with her sword for the last 2 turns. The 4 ninjas are engaging the other party members and are paying her no heed. She decides to cast a different spell. For her next turn she sheaths her sword and pulls out her spellbook. The ninjas are still attacking the other party members for this turn. It's Gabriella's turn again. She casts "magic missle" and finished off a ninja that Moosiah has been hacking away for 3 turns now. Let me know what you think. |
| A former member | |
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The new option for next game is for wizards to be able to cast a known spell out of their spellbook without having to memorize it. Looks similar to some of the table rules I encountered at various conventions "back in the day". The knock spell was the classic example of why this rule was created (as was mend in my Spelljammer days). The magic-user getting free and clear of the melee becomes the DM's loophole if they want the combat to remain challenging or to give the party relief with a few evocation spells. I used a "spell point" system as my table rule that added some luster to the magic-user class and made my arcane-orientated antagonists more challenging and fun to run. It's fairly straightforward if you're interested and was applicable to clerics and druids as well (and truly allowed them to work "miracles"). |
| Delaton | |
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Isn't this the difference between the wizard and warlock in 4E? I haven't read through wizards yet but this sounds vaguely familiar.
I've also heard of the point system in lieu of memorization. I think as long as the wizard spends time meditating and "memorizing" for X hours per day, it's a good system that will still be balanced and not abused. |
| A former member | |
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Isn't this the difference between the wizard and warlock in 4E? I haven't read through wizards yet but this sounds vaguely familiar. No clue on the 4E parallels. As for 3E wizards vs. sorcerers, yes, it's similar. Many of my 2E table rules ended up in some form in the 3E rule set which was part of it's allure. The rules for 3E sorcerers was more conservative than my 2E spell point system which isn't necessarily a bad thing, as it did cause some players to become very one dimensional spell casters. I'd make some tweaks to the system now so I don't get another Epimetrius casting 12 magic missiles a day. Edited by User 2,652,764 on Nov 30, 2009 8:26 AM |
| armando | |
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We are currently looking for more players. We play 2nd edition with Skills + Powers plus some custom rules.
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| Delaton | |
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Hmmm....might be interested. Need to talk to the family about it. Thursday nights? Times?
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| armando | |
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We are switching to wednesday at around 5:30pm
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